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 Post subject: HAK considerations
PostPosted: Jan 2nd, '11, 14:14 
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Joined: Nov 24th, '04, 01:09
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Location: TOOOOLSET!!
For now we are sticking with the current hak.
However, Scapel has made us a compilation of the popular social haks, with our own custom content (Some of the pieces such as the Lotus Skirt which do not exist in popular social haks). I'm thinking of separating it to Male Models, Female Models and Nude Models.
Smaller files.
Kymlun_Male.hak
Kymlun_Female.hak
Kymlun_Misc.hak (Weapons and the rest, Vince can add his stuff here.)
Kymlun_Optional.hak (Nude content which will pretty much be the cep_custom.hak that people do not need to download if they do not wish to.)

For this we will need somebody, or multiple people.
- Make sure no pieces from Kymlun_Main are missing.
- Make sure no pieces from the social content are missing.
- Make sure everything is in its place. (No nudity in the non-nude content haks so people who do not want that, can be spared.)
- Define HAK order for the toolset.
- Bugtesting.
- Possible additional content.

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 Post subject: Re: HAK considerations
PostPosted: Jan 2nd, '11, 16:10 
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Joined: Nov 13th, '06, 13:41
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No such thing as an optional hak, only music files are optional =(

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 Post subject: Re: HAK considerations
PostPosted: Jan 2nd, '11, 16:18 
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cep_custom.hak is optional in that it is an empty hak space that any server can use for optional content.

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 Post subject: Re: HAK considerations
PostPosted: Jan 2nd, '11, 16:21 
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Joined: Nov 13th, '06, 13:41
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Location: In ur base killin ur doods.
In which case you'd have to call it cep_custom, or provide a blank, empty hak called kymlun_omgsexynudes.hak as well as the full version, and they'd have to pick which they wanted of the two ^_^

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 Post subject: Re: HAK considerations
PostPosted: Jan 2nd, '11, 16:35 
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Joined: Nov 24th, '04, 01:09
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Location: TOOOOLSET!!
cep_custom yes.

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