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 Post subject: Adding NPCs
PostPosted: Mar 6th, '08, 10:47 
Twilight Council
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Joined: Nov 24th, '04, 01:09
Posts: 2367
Location: TOOOOLSET!!
Ok so I've been asked before what level this or that would be. I'm giving you an overview on how to make realistic population.

ATTENTION:
For adding standard NPCs to your areas such as [example: Female Commoner] please create a valid NPC [example: npc_commoner] and add it to the palette. Take care to restrict the number of resources you create. Spawning them in from the palette means that they only eat resources when they're spawned.

FOR EXAMPLE:
Guard, - use spawn script, give it one type of uniform.
Elite guard, - use spawn script, Same uniform as the previous, different head type
Captain - this one can wander on town, no need to add it to the palette.

Same goes for ambient life such as animals that you can find on the palette already.

REMEMBER: The more items and npcs there are on the palette or wandering in module the more resources are being taken. Restrict yourself to making standardized npcs with standardized clothing and use weapons from the original palette when you can.

LEVELS:
Child - Commoner level 1
Teenager - Commoner level 3
Adult - Commoner level 5

Guard - Fighter level 5-10
Elite Guard - Fighter level 15-20
Guard Veteran / Captain (Named NPC) - Fighter level 25-29
Legendary person even supported by the gods - Fighter level 30-40

City mage - Wizard level 15-20
Mage apprentice - Wizard level 10-15
The High Mage - Wizard level 20-25
City's Archmage - Wizard level 30-40

War witch - Sorc 19 bard 1
War witch veteran - Sorc 29 bard 1
War witch leader - Sorc 39 bard 1

Priest - Cleric 15
High Priest - Cleric 20
Veteran Priest - Cleric 25
Archpriest of [Godsname] - Cleric 30-40

Household construct - level 5
Battle contruct - level 20-25
One of a kind rare and prized defender construct - 30-35

Animals - level 1
Familiars - Feel free to add one to the named wizard at the same level.

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