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 Post subject: Upcoming HAK Qs
PostPosted: Sep 9th, '08, 01:25 
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This probably concerns GLoRToR / WilliMortis moreso.

Seeking some clarification on what the likely situation will be once the updated HAK becomes available - in regards to the work involved in the transition.

At this stage I have a number of appearance issues with NPCs, which can make things difficult to perform. Eg: Changed or missing heads/missing clothing/toolset errors etc - which you are no doubt aware of.

With the implementation, I'm wondering what needs to be done to smooth out the wrinkles and mend the tears. So;

Will the new HAK override the current one titled Kymlun_Main?
Will builders need to recreate clothing pieces/are they available (Jaz's HAK)?
Will builders have all the heads available in the past (Jaz's HAK)?
Any creature appearances being deleted?
What will be the approximate download size?
What is the final HAK order?

So ultimately would it be fair to assume anything CEP2.1 stays?

Cheers :)

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PostPosted: Sep 9th, '08, 04:39 
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No changes from previously. Might be a bit bigger than jaz_jenx. Also called kymlun_main and you'll find that when you add it, your void models will be replaced as previously.

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PostPosted: Sep 9th, '08, 14:31 
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What new content can be expected? There has been much rumouring but little concrete answers regarding this question.

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PostPosted: Sep 10th, '08, 21:54 
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Heads and clothes.

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PostPosted: Sep 11th, '08, 01:27 
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Can you give anything more specific? Like what clothing from where and whether or not these new clothings will be available for all races/sexes?

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PostPosted: Sep 11th, '08, 04:42 
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Wait and see.

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PostPosted: Sep 11th, '08, 08:01 
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Wait and see.

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PostPosted: Sep 11th, '08, 08:21 
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Oh wait and see!

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PostPosted: Sep 11th, '08, 10:11 
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*feels like f*ing christmas* Oh i can't wait!


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PostPosted: Sep 11th, '08, 14:48 
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Is the item pallet comeing back with the hak? And what about creatures?

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PostPosted: Sep 11th, '08, 15:38 
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No use directing questions at me, i don't have a clue. :D Wait and see.

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