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 Post subject: Current Update
PostPosted: Mar 31st, '09, 20:33 
Twilight Council
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Joined: Nov 24th, '04, 01:09
Posts: 2367
Location: TOOOOLSET!!
Things I will do this time:
- Stores +1 to +3
- Custom monsters returned as nwn spawns suck. Either too weak or.
- Fixed spawns around the academy, going from level 1 to 5 and then 6 to 10.
- Removing non-dungeon spawns from the surface that are higher lvl than 10.
- Item drops on said spawns.
- Gold availability.
- Adding universal "rp token" to the palette.

Things I need help with (Loreweaver) :
- The quest chain leading from academy to crossroads still doesn't work like it should. Let me know when you have time to talk it over, everything is in place it just needs a bit of tweaking.
- An idea of increased XP gain by rp tokens carried.

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 Post subject: Re: Current Update
PostPosted: Mar 31st, '09, 20:42 
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Joined: Nov 13th, '06, 13:41
Posts: 1249
Location: In ur base killin ur doods.
Unique Power on tokens, when used by a player they are granted a variable for 30 minutes with provides a 10% XP bonus on each kill?

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 Post subject: Re: Current Update
PostPosted: Mar 31st, '09, 21:08 
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Joined: Nov 24th, '04, 01:09
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Location: TOOOOLSET!!
1% extra xp gained for killing monsters for each token you carry was my idea.

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 Post subject: Re: Current Update
PostPosted: Mar 31st, '09, 21:37 
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Joined: Nov 13th, '06, 13:41
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Location: In ur base killin ur doods.
Also possible but I would recommend a cap or some sort, a maximum posible outcome just in case you get some one running around with 1000 tokens. 1000% experience would see him at his level cap at double time for certain.

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 Post subject: Re: Current Update
PostPosted: Mar 31st, '09, 22:49 
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Joined: Nov 24th, '04, 01:09
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Location: TOOOOLSET!!
I'd say 100%.

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