I turn to the scripters with this. Monks, Clerics, mages are very powerful but we have some other classes that need to be balanced out to match these. So here goes. Tell me if possible.
Barbarian The most neglected class will turn into an unstoppable melee tank with the ability to shrug off physical punishment and be virtually immune to fortitude attacks at the epic end of the game. Their vulnerability is willpower, wisdom, and social capabilities. All bonuses only apply if wears light armor or lower and has no multiclass. Their abilities come from rigorous training and lifestyle.
Movement Speed: With skill focus discipline the feat grants 10% up to level 10. With greater skill focus discipline the feat grants 15% up to level20 and with epic skill focus 20%, an extra +5% at level 40. This movement speed does not stack with Haste.
Uncanny Dodge: The saving throw applies vs spells for every character that has it not just barbarians. For epic levels it adds the STR modifier to saving throws vs spells while in rage, for rogues it adds the dex modifier to saving throws vs spells while in stealth.
Rage: With skill focus intimidate Barbarian Rage gives the barbarian the following traits - Weapon counts as +1 with rage x1 day and +2 with x2/day. - An additional attack a round. - 4 extra strength, constitution and dexterity - Immunity to fear - 4 less wisdom, intelligence and will save - 2 extra fortitude save.
Greater Rage: With greater skill focus intimidate barbarian 15th level rage gives the barbarian the following traits - Weapon counts as +3 with 3x/day and +4 with 4x/day - Two extra attacks a round. - 6 extra str con dex - immunity to fear and slow - 6 less wisdom, intelligence and will save. - 4 extra fortitude save.
Epic Rages: Epic skill focus intimidate required for the following to take effect: - The first rage taken increases bonus to 8 and decreases will save by 8 while the stat malus remains -6 for balance purposes and increases the extra 2 attacks to 3. - The second one increases bonus to 12 and decreases will save by 12 while the stat malus remains -6 for balance purposes and increases the extra 3 attacks to 4. - While raging the barbarian is immune to fear, level drain and has Freedom of Movement.
Terrifying Rage: - Regardless of hit dice fear may affect everybody in the range if they fail the save. - When the saving throw fails the target is slowed, all saves and attacks decreased by 6. Spell resistance is not a factor. Thundering Rage: - Extra sonic damage by the barbarian's base strength modifier. - Chance of deafness and silence. - 15% Chance to stun the target for 1 additional round. - The weapon counts as +5
Damage Reduction: Damage reduction adds one layer to the barbarian's skin that will shrug off damage. #1 - 5/- all physical and +1 fortitude #2 - 10/- all physical and +2 fortitude #3 - 15/- all physical and +3 fortitude #4 - 20/- all physical and +4 fortitude Epic: 25/- all physical and +5 fortitude, an extra 5% immunity to physical at level 20 and 10% at level 40.
Bard Other than the already present custom songs Bards get the following: Toggle songs: Please make it possible for a bard to affect the character itself with the new songs as well as toggle for the standard nwn bard song. Infinite Lore: Bards with skill focus in Lore automatically identify items lower than level 15. Greater skill focus level 25 and epic skill focus any item.
Druid Druids will gain different powerful traits, but only if pure-classed and only in natural areas. Nature Sense: This bonus works while shapeshifted. - With skill focus discipline the extra attack roll increases to 4, - with greater skill focus discipline to 8 - and with epic skill focus to 12. Woodland Stride: This bonus does NOT work while shapeshifted. - With skill focus discipline the immunity includes bigby hands. - With greater skill focus discipline the immunity grants additional haste. - With epic skill focus discipline the immunity simply becomes Freedom with said bonus. Resist Nature's Lure: This bonus does NOT work while shapeshifted. - With iron will feat the bonus increases to +4 - With epic will feat the bonus increases to +8, +12 at level 40
Transmutor Spell Focus Transmutation: The druid's wildshape gains extra creature weapons and hides with the following properties Bear: +5/- physical, +3 str, con, Claws+Bite +1, on hit stun dc 14/50% Cat: +5 dodge AC, +5 dex, Claws +2 keen 2d4 damage. Wolf: Keen smell (+8 Spot +8 Listen +8 search) Boar: +3 to all saves, immunity to knockdown, immunity to fear, haste Badger: +3 dex, +8 stealth
The druid's elemental shape gains the following traits: Nothing. You need to have greater focus to unlock those.
Greater Spell Focus Transmutation The druid's greater wildshape gains extra creature weapons and hides with the following properties: Bear: +10/- physical, +3 str, con, Claws+Bite +2, on hit stun dc 16/75% Cat: +10 dodge AC, +10 dex, Claws +3 keen 2d6 damage. Wolf: Extra keen smell (+16 spot listen search) Boar: +5 to all saves, immunity to knockdown, immunity to slow and fear, haste. Badger: +5 dex, +16 stealth, Hide in Plain Sight
The druid's elemental shape gains the following traits: Fire: Extra added traits: - Aura of fire that adds the druid's wisdom modifier to damage, - the dc is the druid's wisdom modifier as well. - Claw +4 fire damage 2d4, - bite weapon +4 on hit combust level 16
Water: Extra added traits: - Extra immunity to spells level 6 or lower, - spell resistance of the druid's wisdom modifier, - immunity to knockdown
Earth: Extra added traits: - Physical resistances 20/- - +15 dodge AC - Bludgeoning weapons +5 masscrit 2d4
Air: Extras: - Immunity to knockdown and physical damage. - Vulnerable to all other damage types 100% - Freedom - Regenerating +6
Epic Spell Focus: Transmutation The druid's greater wildshape gains extra creature weapons and hides with the following properties: Bear: +15/- physical, +9 str, con, Claws+Bite +3, on hit stun dc 22/75% Cat: +20 dodge AC, +12 dex, Claws +5 keen 2d12 damage 2d12 masscrit. Wolf: Epic keen smell (+24 spot listen search) Boar: +7 to all saves, immunity to knockdown, immunity to slow and fear, haste Badger: +7 dex, +24 stealth, Hide in Plain Sight
The druid's elemental shape gains the following traits: Fire: Extra added traits: - Aura of fire that adds the druid's wisdom modifier to damage, - the dc is the druid's wisdom modifier as well. - Claw +6 fire damage 2d12 keen, - bite weapon +6 on hit combust level 22
Water: Extra added traits: - Extra immunity to all spells, - Vulnerability to all damage 100% - immunity to knockdown
Earth: Extra added traits: - Physical resistances 30/- - +25 dodge AC - Bludgeoning weapons +5 masscrit 2d12
Air: Extras: - Immunity to knockdown and physical damage. - Vulnerable to all other damage types 100% - Freedom - Regenerating +12
_________________ "There is no Sparta. THIS. IS. SPOON!!"
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