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 Post subject: Summon patch
PostPosted: Nov 14th, '09, 20:38 
Twilight Council
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Joined: Nov 13th, '06, 13:41
Posts: 1249
Location: In ur base killin ur doods.
Made a thing to stop naked dorfs from summoning. There's a thing inclided to make summons better too. Needs testing. They'll by no means be awesomely powerful but they'll be better than average currently.

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 Post subject: Re: Summon patch
PostPosted: Nov 15th, '09, 01:17 
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Joined: Nov 24th, '04, 01:09
Posts: 2367
Location: TOOOOLSET!!
We're testing and discussing tomorrow if that's good for you, wins

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 Post subject: Re: Summon patch
PostPosted: Nov 15th, '09, 06:49 
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Joined: Nov 13th, '06, 13:41
Posts: 1249
Location: In ur base killin ur doods.
Gonna require various level characters with the capability to summon:

Animate Dead
Create Unead
Create Greater Undead
Lesser Planar
Planar
Greater Planar

Summon undead (PM)
Greater Summon Undead (PM)

Mummy Dust
Dragon Knight


With creatures akin to their level for them to fight. Epic summons, naturally, are epic and will pretty much kick the shit out of most things, or at the very least stand there and take a kicking but it would be good to test them against hte epic mobs incase they're too hard.

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 Post subject: Re: Summon patch
PostPosted: Mar 11th, '10, 16:12 
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Joined: Nov 24th, '04, 18:55
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Location: The zephyr lands 'neath the brine
RESOLUTION:
Willi's latest summon system is in place.

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