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 Post subject: I Can Has
PostPosted: Jun 20th, '10, 04:04 
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Joined: Nov 13th, '06, 13:41
Posts: 1249
Location: In ur base killin ur doods.
All the nw_s0_ x1_s0 and x2_s0 spells from the script pallet please? I'll start working on making the spells more betterer.

Guidelines would be good as to how you want damage spells to progress, if at all. Also, any nerfs you want in place (Example: death spell immunity countering implosion) would be good too.

Otherwise, I'll try to use my initiative and give our spells a bit of originality and a bit more 'whack'.


Similarly speaking, any 'additional extras' you might want, for example, Epic spell focus: Evocation reduces spell resistance of targets by 1/3 for the sake of penetrating for this one spell, please mention!

Also if you want spells nerfed, for example, Mords can rip a max of 3 spells from a target if it's cast from an item, please also mention! :)

Also, if you want spell components to be taken, please also mention! (Example: 5 XP per cast, 1 ruby per cast, 1% gold per cast, min of 400 gold)

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 Post subject: Re: I Can Has
PostPosted: Jun 20th, '10, 04:23 
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Joined: Nov 23rd, '06, 02:52
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Off the top of my head.

Meteor Storm, a level 9 spell, is weaker then a lower level empowered fire spell, less range sure but how often are we mages in the middle of a HORDE of monsters? d6 base is poop.. make it like d12 *level, not sure what level to cap at something within reason. Because, 12 to 480 damage.. That is a bit huge.

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 Post subject: Re: I Can Has
PostPosted: Jun 20th, '10, 22:02 
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Joined: Nov 13th, '06, 13:41
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Location: In ur base killin ur doods.
Just a reminder, my work start date is 27th and i'll probably be shipping to kent prior.

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 Post subject: Re: I Can Has
PostPosted: Jun 22nd, '10, 10:59 
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Want me to go spell by spell or just general guidelines?

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 Post subject: Re: I Can Has
PostPosted: Jun 22nd, '10, 22:35 
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Joined: Nov 13th, '06, 13:41
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Location: In ur base killin ur doods.
Probably guidelines is easier, then add any specifics for specific spells.

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