My character:
The silent, cocky type who tends to be crap up close but a wizard with a bow, often hanging back from the group, but not without first recieving his orders, compliments well from a distance, especially should diplomacies go wrong; no one likes to see their leader get an aimed shot to the face after all.
Fletcher can also double up as a cook when things arent quite so tough as heavy melee situations, favouring meaty substances, spicey sauces and when that isn't available he makes a mean weed-rat stew. Bartholomew's easy to get on with, often makes friends quickly and easily, knows what to say, and when he's said too much and is the first to admit his mistakes and offer himself for punishment or marshaling.
What does bartholomew add to a group of mercenaries?:
1) Fletcher by name, fletcher by trade. Any stick and flint can become a projectile under his arms, providing the articles to make such a thing are available.
2) Rope Use. Any keen fingered rogue has to be able to spin a rope as well as tie and climb one, Bartholomew compliments this area well enough in his appearance.
3) Cunning; a logical if unwise mind can often figure out complex locks and traps, perhaps even knots, too, even if he can't add five and nine together.
4) Friendship, companionship, easy adaptability.
5) Supporting fire, stealth expert, scout/tracker combination over most hard terrains.
What Bartholomew is not:
1) A Tank, a duelwielding ninja or a lover of animals; I shall not take bear as a companion, more likely "rat".
2) "DPS". Bartholomew's damage will not be as great as a paladin or warriors unless he is in his element; far away hailing arrows. Once people get close he'll get frightened.
3) A walking lockpick/trap finder. I'll certainly put some points in the technical skills a rogue has but I am not likely to maximise them.
That's how I intend to play Bart. A support character as rogues are meant to be. I don't mind who's leader of the group as long as there's some sentience involved ^_^
_________________ Never under estimate the power that language imparts. Sticks and stones may break your bones, but words can break hearts.
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