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Wewt Stabalized?! not...
http://forum.kymlun.com/viewtopic.php?f=3&t=2810
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Author:  123boom [ Jan 21st, '10, 04:41 ]
Post subject:  Wewt Stabalized?! not...

What is the point of haveing enough con to "stabalize" and start healing if all the things that killed you (fortunatly not to bring u to -10 HP) stand about and wait for you to get to 0 hp (you can do anything yet) and jsut start hitting you again? you might aswell just say your not stabalized they jsut wona shit kick you on the ground one more time!

Um... Fix it fix it fix it?

Author:  Loreweaver [ Jan 21st, '10, 12:30 ]
Post subject:  Re: Wewt Stabalized?! not...

Bleeding is best appreciated when you adventure with a group. When you start bleeding you generally stop being a target for the monsters around you and others can mop up, lead the monster away or heal you.
If your party didn't bring heal kits, they too got killed a short distance away, or you go out on your own, stabilizing gives you a chance of survival. You can usually run a short distance away, go invisible or heal yourself before you are attacked once more, and even then you might simply dodge the first hits and slip to safety. They've always waited until 1 hp, rather than 0 hp for me.

If you don't want to bleed, it helps if you have a regeneration property. Then you don't start bleeding from 0 hp, but start at whatever level of damage the monsters dealt you, so you'll either always stabilize or be instakilled. Assuming a nearby partymember doesn't attract an area of effect spell while you're down, at least.

Author:  123boom [ Jan 24th, '10, 00:28 ]
Post subject:  Re: Wewt Stabalized?! not...

That odd.... I had 2 regen items but i never seem to get that,,, or even regen for that matter.....

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