I know I don't play here much anymore, but I was frustrated about this sort of thing in the past, whether it be through my DMing or through Ætheos - where evil or darkness was never really taken seriously.
Admittedly it probably didn't help that she was a rather social Vampire and at times predictable which could create a few shoulders shrugging at her presence.
However, due to reasons I do not fully understand, evil was taken with a grain of salt, and I SUSPECT one reason may be is because there was a distinct lack of permanent consequences towards characters and the environment.
It was rare to witness the world actually changing post-events. Should an undead scourge break free from the soil and attack, they were defeated and the very next day, the South Plains tree was once again infested with bored heroes after the next frequent server reset.
I know all the DMs try hard to create meaningful events, so it really is up to the player to really immerse into the surroundings and actually breathe your character, not just click it around and type one-liners.
One thing is certain, you start taking away your coddling of the players and their safety, and start applying negative curses and perm-killing off the ones who make bad judgements in events, and people will likely start straightening up and going "Woh, wait a minute, I could lose my character if I don't pay attention, put some effort in and take things seriously."
_________________ "No motion has she now, no force; She neither hears nor sees; Rolled round in earth's diurnal course, With rocks, and stones, and trees."
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