Login | Register


All times are UTC + 1 hour [ DST ]


It is currently Mar 29th, '24, 01:55




Post new topic Reply to topic  [ 34 posts ]  Go to page Previous  1, 2, 3
Author Message
PostPosted: Mar 24th, '10, 22:03 
Level 7 Player Character
User avatar

Joined: Jan 19th, '10, 13:47
Posts: 135
If I didn't have bad luck I would have none at all...

_________________
--------------------------
Rago Hangaleather - Faithful warrior of a dead god
Tempite to the end


Top
 Offline Profile  
Reply with quote  
PostPosted: Mar 25th, '10, 12:25 
Masters of Fate
User avatar

Joined: May 4th, '05, 16:31
Posts: 528
Location: The Netherlands
Odd.. Some of us DM's do make a habbit.. of making quite sure it's obvious something is happening....

_________________
Image


Top
 Offline Profile  
Reply with quote  
PostPosted: Apr 13th, '10, 10:02 
Level 7 Player Character
User avatar

Joined: Mar 8th, '10, 08:14
Posts: 127
Location: Wheaton, Maryland, US of Assholes
Back on my old server, there was a RP system that gave "XP gained" messages randomly when players emoted or even spoke. It was based on how much text was typed, and mostly random. From what I gathered the aloted XP gained was anywhere from 5-10 on a regular tier, and 15-25 on a high tier.

It gave a bit of initiative to always be playing, trying to emote, etc...

I wouldn't mind seeing a system like that here.

As for dungeoning XP, I'd say possibly lower the xp gain as it is now by half, and perhaps implement a system that calculates a respawn rate...say every 5 to 10 minutes instead of just upon next entry to the area.

As for CAPPING xp gain, I'm not entirely against it, but it's not exactly what I want as a player. I enjoy making heroic, anti-heroic or villian characters that develop in multiple ways: Through experiences with others, defining struggle being introverted or extroverted, and completed quests.

I would LOVE to take a small group dungeoning to an area with high difficulty and gain 100 xp per kill instead of 500-600xp, yet never have to WORRY about overprogressing or attaining any type of experience cap as my character levels...instead having it feel from a numbers perspective to be a more constantly total rewarding progression.

I'm not saying I don't like caps, or hate them. I've asked for them...but really, I'd rather have a more steady progression then having that ability to grind being there. Honestly, I like NwN for the RP -AND- for the combat...sometimes I just want my PC to fight for whatever his motives are.

My two cents =)

_________________
Derp.


Top
 Offline Profile  
Reply with quote  
PostPosted: Apr 13th, '10, 12:55 
Twilight Council
User avatar

Joined: Nov 24th, '04, 01:09
Posts: 2367
Location: TOOOOLSET!!
We are working on a less generous xp system which will be described later.

_________________
"There is no Sparta.
THIS. IS. SPOON!!"


Top
 Offline Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 34 posts ]  Go to page Previous  1, 2, 3

All times are UTC + 1 hour [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron