If I understood the documentation correctly, two identical components are needed for an enchanting attempt. Not one rabian wretch snot and one witchdoctor snot, but two of a single type. Combined with the low drop rate, this will make enchanting practice very time-consuming (which is intentional, I suppose).
Again, if I understood correctly, each base item type has an enchanting skill of its own. No matter how skilled one is at enchanting swords, axes will start at the beginning. If true, this seems contrived and overdone in terms of difficulty. It might make sense to have a different skill for armor, weapons and unequipable things each respectively, but to have a dozen different values for different items... yikes.
Gathering monster body parts is a bit ghoulish, and gives a taste of the MMO silliness where one wonders why certain murlocs don't have heads or some goretusks survive without livers. Every orc has a number of ribs, I'd imagine. Maybe all of them aren't fit for use, or it takes a special kind of rib? In that case, it could be Glowing Orc Rib instead of Orc Rib.
There doesn't seem to be a way to check one's gathering skill level and progress. It would be convenient to have an expanded menu for enchanting under trade skills, where the skill levels could be listed.
I haven't had a chance to try the enchanting yet, but the gathering part works. Goblins of every sort and orcs drop components, no luck with zombies so far. It seems a bit slow to get started, no idea how much gathering experience has been gained in the process.
Overall, seems like a potentially useful and addictive system.
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