First off, I would like to thank everybody who contributed to Kymlun, as it is going on eight years now. For second, I know that there are issues, there are always issues that need to be addressed, but in this post I will focus on letting everybody know what I think and what my intentions are regarding the server and the game play here.
1. WoW-infection Let's address everybody's favorite pet peeve, the xp gain and how fast a character levels. I'll tell you what the idea was and you decide for yourself if you agree or you do not. This is how I intended it to be on Kymlun. You see my general idea would be that nobody hurries to get level 4 but they focus on playing their roles instead. But in the meantime I would like people to be able to get their levels without it being tedious when they do need to. I seriously hate forceful restrictions but I also hate a lack of reasonability. The other day I was told that a player left because I couldn't define what I meant by "Let RP decide when your character gains a level." Apparently I sounded offensive, I was just tired and spammed with tells about insignificant crap because people forget that DMs are people too sometimes. I sadly heard that the player left the server. I vaguely remember how it happened, it was very late over here when that happened and I just wanted to run an event for somebody without being disturbed. We are people, we are different, and thus I can see something that some other people can't. I can see what "makes sense".
In this case, when I make a new character for the sole intention of role play, I want the freedom to decide when I take a level, but I also have the self control not to go and make 20 levels immediately. I focus on the character and on the story. I realize that this idea might not be so clear and what "makes sense" varies by person. I'm struggling with my creative mind, trying to find a way to explain how I see this. But at this moment I can't, without making it a long rant and perhaps losing the point halfway through. So I'll just say this. Focus on IC.
- Kymlun is a role playing story server. Focus on IC. - On Kymlun the number one most important thing is playing a role, and telling a story by it. Focus on IC. - Playing a role is part communication (How you interact) and part imagination (How fun it is for everybody involved.) Focus on IC. - Without making this a lengthly rant, all I can say is do not hurry to make a powerful character. Haste makes waste. Instead sit down, think it through, think of the personality and the traits, think of what you like. (Ask me for help via forum pm if you need to.) Special requests can be made to the DM team if we know you well enough to be sure you won't be a disappointment.
Finally. What do I call going wrong about character progress? - If your character is on a quest for power and your OOC and IC revolve around power. Give your character obstacles instead. Focus on IC. - If you level up too fast. What do I call too fast? It depends on the character. But one level a day already tells me you are powerplaying to be honest. OF course, you can have a good rp reason, but why don't you find something else to do? Focus on IC.
2. I haz a hammer If you do get something special. Because it is possible that you will. Think reasonably yet again. If you get an oobar familiar, don't abuse it. If you are a Lotus girl and you can faceroll a male opponent with Charisma, or just click and kill, roleplay instead of wtfpwning him. And if the rp warrants. And if there is no other way, sure, confront, make sure to give thorough emotes, make it role play. Focus on IC.
I honestly can't explain this any better. The issue is not that people get high level gear, it's that they can't deal with it. Learn to deal with it. Practice good intent and self-restraint and common sense.
_________________ "There is no Sparta. THIS. IS. SPOON!!"
|