Personally, I think it is WAY too easy to make millions of gold as it is, and thats where it starts to get absurd. A solution to this would be to adjust all of the stores to have a sell limit of 5,000 gold, or 10,000. This sounds low, but when you consider that some will likely spend TONS of time farming items and selling them, it can quickly add up. A downside to this is that then players may simply just farm off of things much lower level then themselves to quickly gain gold.
You could also set the stores to only buy a limited worth of gold of items from players per shop, but I'm hesitant to suggest this because then it can quickly become a race once a reset occurs. On the otherhand, it gets unbelievable when you can sell an entire backpack of stuff in the streets for six million which is more or less what happens as it is.
I also think that the carts should start charging gold of players based on their level, to give them something to spend their gold on. This won't fix it entirely, but its a small step.
Also - I would advise making rubies, emeralds, diamonds, and all other spell components not acquirable from enemies, and only from shops, and skyjack their prices up, though I suspect that people will grumble at this one.
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