And if you are not looking for a conflict type role play environment you can do what Character Players do:
Develop your character's personality!
Just because you don't get direct rewards for such it doesn't mean you don't win anything from it: People that see you role play will more gladly join you than outside town at the tree. Live on town. Note that DMs need inspiration too and it's a two-way game, if you don't give your contribution DMs will be helpless. A DM will always more likely join you if he or she sees you already role play than if you sit around and do nothing.
LIVE your character.
- Role play the morning routine when you log on, or whatever time of the IC day it is, play by what your character would do at that moment. Try to imagine something that might happen, something you'd want or NOT want for yourself to happen in real life, or something that's likely to happen to your character in that situation.
(Example: Anni broke a nail the other day while helping a sailor friend pack some barrels.)
- Role play the daily activities of your character, a tad differently every day, or some things the same way and other things with a change. (Anni either goes to bed early and wakes up at 4-5 or is out until late at night and won't stick her nose out from under the covers until midday. She goes to the docks, Trinana, the orphanage, grabs an apple from the market and helps whoever comes her way with whatever problems they have.)
- Role play the regular and irregular interactions of your character. Meeting friends and discussing things. Ask them to tag along on your daily activities and help them with theirs. (Anni went to brew ale with Hanar the other day, they invented a new type of combination.)
THINK for your character.
1. If you're a caster you can start to think how all those spells suddenly got in your spellbook. Never thought of that huh?
-Well I can't see a wizard suddenly learning a new spell from simply killing an orc without ever trying to use that spell before.
-A sorc will sneeze and a buff might appear but she won't suddenly know how she did that, she might need to research, meditate, or just ask somebody that already knows it.
-Faith classes such as druids and clerics Pray and Meditate for their spells and spell-like abilities.
I've yet to see most spellcasters actually play their spellcasting and researching.
2. If you're a weapon wielder you may want to tend to your equipment and your physical health as well as the likes of you spend most of their time in taverns.
- Stop wearing your armour all the time, it's heavy. You can't be physically strong and resistant enough to wear your armour longer than really necessary.
- You sweat into your armour, you need to mind your hygene. Head for the waterfall or the baths after combat.
- Your blade needs repairing and tending to, as well as your armour, bracers and grieves. Do not force Lore to turn on Item Durability... !
- Even mighty warriors eat. Go have a meal at the inn with your allies.
- Rangers love to wander, spend time outdoors, badger the badgers and not steer clear of every deer. They find them dear.
- Fighters of different races see their duties differently. Elven fighters usually see it as duty, humans may see it as a chore or "the only thing I can do" or even "the thing I am best at". They may flock around a cleric or druid or monk for wisdom, seek out a bard for entertainment or share their own war-time stories with the maidens of the locale.
3. If you're a faithful , you meditate and/or pray a lot.
- Monks meditate, practice their art, train themselves. If you don't know what monks do, don't play one, please. Research them, they're very lore-based. Ask me after you've found out which type of monk you'll be. whatever. Use your head.
- Clerics pray. Every cleric prays, that's how they regain their abilities and spells per day. Don't just plop down to rest after an adventure! You will need to go to your temple and might even want to offer a deal of your earned treasure to your church.
- Druids hug trees. Not always literally but they spend a lot of time tending to animals, the grove, the nature areas. Just like rangers they may help a bird with a broken wing, a caved-in fox-hole or stop a stampede with dire effort.
- Paladins have countless activities, ask FailedCartoonist about things they may do.
FEEL for your character.
- I only see one person, Galiae with an impact after being to Hell, on her character. The rest of you don't even seem slightly shocked after the first time you've had your ass grabbed by a devil princess, kissed by a rotting damned Lustful of Avernus or having nightmares after the Pit Cries.
- I can't see characters have "One Of Those Days". Or bad moods. Or good moods. Or any emotions at all.
MISC:
- Find an elder or cleric of your own religion and ask about details of the dogma.
- Find a bard and ask them about legends regarding this and that or just a random story.
- Bards use your creativity and make up funny rhymes.
- Non-good rogues steal your breakfast, accidentally get caught and jailed and use your right to send message to send a messenger for a friend to save or bail you. Or just be chased by guards. You don't need a DM, RP it happening.
- Chaotic characters: cause shit. What do you think you're chaotic for? -.-
_________________ "There is no Sparta. THIS. IS. SPOON!!"
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